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My works, global overview
- April 2026, all my credited games, reel portfolio, France
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"Lara croft Go" - assignment for my last year students
- November 2016, Supinfogame Rubika, India
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All my cinematics Rayman Raving Rabbidz
- July 2008, reel time cinematics, Ubisoft & Nintendo, Paris
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A Zelda BOTW blouckout tribute
- January 2022, Personal blockout for Blocktober challenge, France
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Level design concepts - Multiple credited projects
- Sept 2019, Ubisoft/Activision, France
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Crasher blockout, PVP Maya temple arena
- October 2011, Punchers Impact, MOBA, Paris
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Skylanders trap team blockout
- March 2013, Grayblock concept, Activision Blizzard, Canada
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Architectural & visual concept
- December 2011, Assassin's creed blockout, Ubisoft, Singapor
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Differents personal concept works
- Feb 2012, concept art, Feng Zhu design school, Singapor